
maybe next time the economy won't be such a lackluster I'll have time to build an AWC or GTS or wherever you get the perks, until then I still have 12 predator armors and magnetic weapons to build until, I done research and have to build 24 coilguns and warden armors. The rest of the money are drained into building sparks and training psi ops.

I still have a very streamlined excavation game of just a com center, workshop and proving grounds. 11 The large numbers of troops committed at the start of the war quickly created a massive force density along the German, French, and Belgian borders, leaving little room for maneuver and no open. which fixes various issues with dev build 20 (and fixes a long-standing bug with the officer. Many planners, likewise, recognized that any war on the Continent would be a long one, rather than the short and decisive war everyone hoped for. Is in the thick of things so they could easily get a face offĪnd benifit from a wide veriety of crit incressing and overwatch skills I'm used to the faceless eating up 99% of all resources before patch 1.1 and haven't completed lw2. Port of Long War 2 to XCOM 2s War of the Chosen expansion. So why not give it to a ranger who can benifit the most from having an infint ammo side arm (also fanfire works with light em up at least in the perk pack they did) yes i knowīut the sniper doesn't exclusivly have lightning hands in long war which is why i was wondering what you meant Also has ghostwalker as the first AWC perk, I foresee a ton of great flamethrower ambush possibilities.Well usually in vanilla, theres the lightning hands pistol perk and you'd put it on a sniper. Pairs up really nicely with the team gunner, as between the two they can both move up and pin down entire pods until the technical is close enough for flanked shots or a flamethrower. Has formidable and suppression, gave him a tac vest and will probably give him damage control shortly. Gave him an assault rifle, because I want him to do more shooting in general. He's now my highest ranked soldier and I think he's earned a spot on my A-team, anyone else have any similar stories?

He went on two missions and absolutely did work, just carrying the missions and proving to make an excellent tank and crowd control/support unit. Wasn't planning on using him, but ended up needing a few ragtag groups to do easy missions, and he made sense to stick in those groups. However, in my most recent campaign, I got a mid-level technical in a mission, with low defense, high dodge, high HP, and solid aim. I loved the technical class at the very beginning (that rocket is nuts early game) and then quickly realized that they weren't as useful as my other soldiers, and they were eventually were relegated to the barracks and havens.
